Monday, 9 March 2015

Video Games for the Brain?

On Saturday, Glen and I and two other teachers were up in Vernon. As part of an all day workshop, we explored the application of bio and neurofeedback to learning, specifically for helping students with conditions such as anxiety, stress and ADHD. First hand, we tried out a number of devices; no, we were not playing video games! Instead, we connected to instruments which monitored body functions such as heat, breathing, heart rate and EEG (brain waves) then connected ourselves to hardware and software which allowed us to visualize, and thus, manipulate these functions. The goal of bio or neurofeedback over time is to empower people to recognize their body's functions and train themselves to return to a calm, steady state when their bodies become excited or depressed. Intrigued by the possibilities, we all left excited and wanting to learn more.


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